

Not to mention the EPIC FAIL "constant random number". Sony really have nothing to brag about their "secure" PS3 system, because it's not secure.
#Bunni how we first met hacked install
The real PS3 hacking movement started when Sony removed the install other OS feature off, which pissed off some hardware hackers (or reminded them there is another challenge waiting for them), who turned their attention to PS3 and long and behold, it's hacked in about the same time as other systems once people pay attention to it. Hey Sony, guess what, your PS3 is not popular enough to make people interested in hacking it. Look, it took three years for PS3 to be hacked only because NO ONE is paying attention to it. That alone would really help the whole digital distribution of games. Sony should allow someone to transfer ownership of a digital game, and even sell it, via PSN (they could even take a small cut of the transaction). #2 is a big problem (for people who buy/sell used games), but you can do gamesharing for digital PSP titles. Now, I will agree that the sales are often not as good or frequent, but there are sales. One slight problem with item #1: there are sales on PSN for PSP games (picked up a bunch of Atlus and NISA games on PSN over the holidays), also Amazon sells PSN games and those are also on sale a lot of times.
#Bunni how we first met hacked full
No renting games from the local Blockbuster, no trading in old games for a discount on the new stuff, or buying old games for less than full retail price. You bought the game, it was forever tied to your account. No sale prices, no refunds.Ģ) No used game market. Really? I thought the main reason people didn't buy the Go was because:ġ) You had to always pay Sony full price for the game. This actually makes me want to go buy and hack a Go.

The biggest reason I didn't want to grab a PSPGo was the fact that a lot of games I wanted to play were UMD only. It was price competitive (although $199 would've been better), the form factor was good, etc. Time: One of their worst products? WTF? The biggest problem the PSPGo had was overcoming the huge installed base of UMD-PSPs out there and the lack of games being released/re-released for the PSPGo.
